Inherits from Base Controller.
The FirstPersonController class can be passed to either the Deck class's controller prop or a View class's controller prop to specify that viewport interaction should be enabled.
FirstPersonController is the default controller for FirstPersonView.
Use with the default view:
import {Deck, FirstPersonView} from '@deck.gl/core';
new Deck({
views: new FirstPersonView(),
controller: {keyboard: false, inertia: true},
initialViewState: viewState
});is equivalent to:
import {Deck, FirstPersonView} from '@deck.gl/core';
new Deck({
views: new FirstPersonView({
controller: {keyboard: false, inertia: true}
}),
initialViewState: viewState
})Supports all Controller options with the following default behavior:
dragMode: default 'rotate' (drag to rotate)dragPan: not effective, this view does not support panningkeyboard: arrow keys to move camera, arrow keys with shift/ctrl down to rotate, +/- to zoomYou can further customize the FirstPersonController's behavior by extending the class:
import {Deck, FirstPersonView, FirstPersonController} from '@deck.gl/core';
class MyFirstPersonController extends FirstPersonController {
handleEvent(event) {
if (event.type === 'pan') {
// do something
} else {
super.handleEvent(event);
}
}
}
new Deck({
views: new FirstPersonView(),
controller: {type: MyFirstPersonController},
initialViewState: viewState
})See the Controller class documentation for the methods that you can use and/or override.